#region 鼠标API
/// <summary>
/// 鼠标移动
/// </summary>
/// <param name="X">目标x坐标</param>
/// <param name="Y">目标y坐标</param>
/// <returns></returns>
[DllImport("user32.dll")]
public static extern bool SetCursorPos(int X, int Y);
[DllImport("user32.dll")]
private static extern int mouse_event(int dwFlags, int dx, int dy, int cButtons, int dwExtraInfo);
const int MMove = 0x0001; //移动鼠标
const int LeftDown = 0x0002; //模拟鼠标左键按下
const int LeftUp = 0x0004; //模拟鼠标左键抬起
const int RightDown = 0x0008;// 模拟鼠标右键按下
const int RightUp = 0x0010;// 模拟鼠标右键抬起
const int MiddleDown = 0x0020;// 模拟鼠标中键按下
const int MiddleUp = 0x0040;// 模拟鼠标中键抬起
const int XDown = 0x0080;
const int XUp = 0x0100;
const int Wheel = 0x0800;
const int VirtualDesk = 0x4000;
const int Absolute = 0x8000;// 标示是否采用绝对坐标
#endregion
/// <summary>
/// 向下或向上滑动间距(下为负)
/// </summary>
/// <param name="x"></param>
private void BDMouseWheel(int x)
{
int TempMY = 0;
int TempMY2 = 0;
while(true)
{
if (MainForm.StopAll)
return;
OutNum = 60000;
Thread.Sleep(100);
if (TempMY == x)
{
return;
}
if (x < 0)
TempMY2 = new Random().Next(x - TempMY, 0);
else
TempMY2 = new Random().Next(1, x - TempMY);
mouse_event(Wheel, 0, 0, TempMY2, 0);
TempMY += TempMY2;
}
}
/// <summary>
/// 鼠标移动
/// </summary>
/// <param name="EndP">目标坐标</param>
/// <returns>false即没有到达目的</returns>
private void MouseMove(Point EndP)
{
if (EndP.X > Screen.PrimaryScreen.WorkingArea.Size.Width - 50)
{
EndP.X = Screen.PrimaryScreen.WorkingArea.Size.Width - 50;
}
if (EndP.Y > Screen.PrimaryScreen.WorkingArea.Size.Height - 50)
{
EndP.Y = Screen.PrimaryScreen.WorkingArea.Size.Height - 50;
}
if (EndP.X <= 0)
{
EndP.X = 50;
}
if (EndP.Y <= 0)
{
EndP.Y = 50;
}
//SetCursorPos
Point NowMouseP = new Point(Control.MousePosition.X, Control.MousePosition.Y);
Random Rd = new Random(GetRandomSeed());//0,100
int spl = 50;
int spIx = 0;
int spIy = 0;
bool Xb = false;
bool Yb = false;
int Spx = 0;
int Spy = 0;
while (NowMouseP != EndP)
{
if (MainForm.StopAll)
return;
OutNum = 60000;
Thread.Sleep(Rd.Next(20,50));
NowMouseP = new Point(Control.MousePosition.X, Control.MousePosition.Y);
Spx = NowMouseP.X - EndP.X;
Spy = NowMouseP.Y - EndP.Y;
if (Spx > 0)
Xb = true;
else
Xb = false;
if (Spy > 0)
Yb = true;
else
Yb = false;
Spx = System.Math.Abs(Spx);
Spy = System.Math.Abs(Spy);
if (Spx > Spy && Spy > 0 && Spx > 0)
spIx = (Spx * spl) / Spy;
else if (Spx <= Spy && Spy > 0 && Spx > 0)
spIy = (Spy * spl) / Spx;
else
{
}
SetCursorPos(
NowMouseP.X == EndP.X ? NowMouseP.X : (NowMouseP.X + (Xb ? -(Rd.Next(Spx > spIx ? spIx : Spx) + 1) : (Rd.Next(Spx > spIx ? spIx : Spx) + 1)))
, NowMouseP.Y == EndP.Y ? NowMouseP.Y : (NowMouseP.Y + (Yb ? -(Rd.Next(Spy > spIy ? spIy : Spy) + 1) : (Rd.Next(Spy > spIy ? spIy : Spy) + 1)))
);
}
}
/// <summary>
/// 随机轴
/// </summary>
/// <returns></returns>
private int GetRandomSeed()
{
byte[] bytes = new byte[4];
System.Security.Cryptography.RNGCryptoServiceProvider rng = new System.Security.Cryptography.RNGCryptoServiceProvider();
rng.GetBytes(bytes);
return BitConverter.ToInt32(bytes, 0);
}
/// <summary>
/// 鼠标左键点击
/// </summary>
private void ClickMouse()
{
mouse_event(LeftDown, 0, 0, 0, 0);
Thread.Sleep(200);
mouse_event(LeftUp, 0, 0, 0, 0);
}